We wrap up our solo special series of Ron Lundeen’s The Duskwalker’s Due with Kevin. Can he balance the scales or will the undead come out on top? Listen now to find out!
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Delivering Content That May Be Uncalled For
Up next is Clayton, who, comparatively, goes for a speed run of Ron Lundeen’s The Duskwalker’s Due. He makes quick work of this adventure during his first foray as GM, but to which column does he add his tally mark? Stop on by and give it a listen!
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We’re back for part 2 of this special, and this time, forever-GM Jason gets a little bit of play time as he goes through The Duskwalker’s Due by Ron Lundeen. Can Jason successfully wear two hats at once, and more importantly, can he survive the adventure? (let’s hope so, cuz he’s got a more episodes to edit) Take a listen to find out!
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In part 1 of this special, Kate runs herself through the Pathfinder 2e compatible solo adventure The Duskwalker’s Due by Ron Lundeen. This is Kate’s first foray into GMing (and it’s given her a taste for more). Give it a listen to see if she can complete the quest!
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Hey everyone! We are sad to say our wrap-up recording for our Fall of Plaguestone game ended up unusable. But we are still able to provide some game stats for you.
Jason and Kevin are going to see about getting on the CoD: Cold War alpha and doing some streaming of it tonight, so stop by if you have any questions about our Plaguestone play-through or future projects from CSE. And as always, you can visit us on twitter and facebook and even chat with us on discord!
The party finally faces off against Vilree, but what tricks does she have in store for them? Can they overcome the challenge and save Etran’s Folly, or will Plaguestone become a ghost town?
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The party must go deeper as they plunge into the deep, dark recesses of Spite’s Cradle. Though they generally have a crappy time, the group once again has a special visitor.
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There’s very little eating, but quite a bit of wearing as the party delves further into Spite’s Cradle. While the party readies themselves to go deeper, Säncti tries to solve a riddle that doesn’t exist.
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And Organa gets extra wet.
The party pokes around the more domestic areas of Spite’s Cradle, and are flooded with items they’ll promptly forget about and (probably) never speak of again, including a present for Säncti. The group soon finds themselves awash with possibilities, as long as they can avoid jumping the shark. Algid proves she’s bearly there.
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